10/11/2023 0 Comments Stylized keyshot rendering tips![]() It’s a method that works great to dial in or have separate control over the ground shadow size, and color, or adjust how it interacts with other shadows in the scene. When you need to have greater control over your ground shadow or have it completely separate from the product rendering, this method provides a repeatable process to use across your product renderings. But what about ground shadows? And how can you create a separate ground shadow with a transparent background? Read on to learn how to setup a scene to generate a ground shadow layer for ultimate control (without creating a harsh shadow pass) and, as a bonus, learn more about working with Models Sets in KeyShot. KeyShot provides plenty of tools to create realistic-looking shadows in any setting. Try KeyShot Pro keyshot keyshot tips lighting Youtube And if you have a suggestion for another tip share it in the comments below. Visit the KeyShot Amazing Shots forum to see what others are creating and share your own work. We would love to see what you create with this tip. You can learn more about the KeyShot HDRI Editor in the KeyShot manual. The sky’s the limit, and as you master this tool you can get as creative as your imagination will take you. ![]() From being able to change each individual pin’s shape to creating interesting color schemes, to creating more cinematic style lighting such as the ever-popular orange and teal lighting that you often see in movies and popular YouTube videos. This is a basic look at the KeyShot HDRI Editor, but the tool gives you a ton of flexibility. You can also customize your pin’s shape by selecting the Circular and Rectangular option, below the Pin list, and cut the light in half by selecting the Half checkbox. And, your Fill light will be the least bright, which should provide a nice “1,2,3 read” of the model’s surfaces. Your Key light will be the second brightest to make the front face more prominent. ![]() Here, your Rim light will be the brightest to create a slight halo effect along the surrounding edges of your model. Next, open the Color section and adjust the Brightness for each light to best suit your needs. Repeat these steps for your Key light, by aiming it at the front of the model, and your Rim light, by aiming it at the very top of the model, to separate it from the background. Select Done (at the bottom of the Real-time View) when you have the light positioned as you like. This will allow you to simply click the exact spot on the model you would like the light to hit and KeyShot will automatically position the light within the environment to cast a highlight on the desired location. The easiest way to adjust your lights is to select the pin, then select the Set Highlight target icon to the left of the Pin list. (You can change the name with a slow double-click on the pin name in the pin list.) Add two more pins for a Key light and a Rim light. This first light will serve as our Fill light. Each pin you add will represent a single light source. To add your first pin, go to the icons at the top of your pin list and select the left most Add Pin icon to add a new pin to your list. Most users stick with the Color background for their renderings, but Sun & Sky works spectacularly for outdoor renderings, and Image lets you add an image to give your rendering location specific context. Selecting Background from the list gives you background options. This is also where you’ll find your pin’s settings, once they’ve been added and selected from the list.
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